StaticeventReadonlyisWhether or not this murder would normally be considered valid and thus the player be murdered.
ReadonlymessageThe message that this event originated from.
ReadonlyplayerReadonlyroomReadonlyvictimThe other player that the player is attempting to murder.
Whether or not this murder will be considered valid instead, if altered.
Emitted when a player is attempting to murder another player, and is requesting the host to verify the attempt and actually murder the player. Only emitted if the client is the host.
This event is useful if you want to prevent a murder from actually happening, before it happens. Therefore this event doesn't guarantee that the victim is actually dead, see PlayerMurderEvent to listen for that.