Whether or not this appear would normally be considered valid.
StaticeventReadonlydoReadonlyisWhether or not this appear would normally be considered valid.
ReadonlymessageThe message that this event originated from.
ReadonlyplayerReadonlyroomWhether or not this player actually appear instead, if altered.
Emitted when a player (e.g. a phantom) is attempting to appear, and is requesting the host to verify the attempt and actually allow the player to appear. Only emitted if the client is the host.
This event is useful if you want to prevent a player from appearing before it happens. This event doesn't guarantee that the player actually does appear, see PlayerAppearEvent to listen for that.