SkeldJS
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    Class MushroomMixupSabotageSystem<RoomType>

    Type Parameters

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    autoHealDuration: number = 10
    updateCooldownDuration: number = 2
    availableSkinIds: string[] = ...
    isDirty: boolean = false
    playersMixedUp: Map<number, MixUpData> = ...
    secondsUntilHeal: number = 0
    shipStatus: ShipStatus<RoomType>
    state: MushroomMixupState = MushroomMixupState.Inactive
    systemType: SystemType
    updateCooldown: number = 0

    Accessors

    Methods

    • Sabotage this system. This is an authoritative operation and can result in a client being banned for hacking if called improperly.

      Returns Promise<void>