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    Class LobbyBehaviour<RoomType>

    Represents a room object for the Lobby map.

    See LobbyBehaviourEvents for events to listen to.

    Type Parameters

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    spawnPositions: Vector2[] = ...
    components: NetworkedObject<RoomType, any>[]
    flags: number
    netId: number
    ownerId: number
    pendingDataState: DataState
    player: undefined | Player<RoomType>

    The player that this component belongs to.

    room: RoomType
    spawnType: SpawnType

    Accessors

    Methods