ReadonlyflagsReadonlynetReadonlyownerThe player that this component belongs to.
The current position of the player.
ReadonlyroomThe current sequence ID.
ReadonlyspawnGet a certain component from the object.
The component class to get.
Move to a position (lerps towards).
The position to move towards.
Instantly snap to a position without lerping.
The position to snap to.
Optionalrpc: booleanInstantly snap to a position without lerping.
The X position to snap to.
The Y position to snap to.
Optionalrpc: boolean
Represents player component for networking movement.
See CustomNetworkTransformEvents for events to listen to.