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    Interface PlayerInfoEvent<RoomType>

    interface PlayerInfoEvent<RoomType extends StatefulRoom> {
        playerInfo: NetworkedPlayerInfo<RoomType>;
        room: RoomType;
    }

    Type Parameters

    Hierarchy (View Summary)

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    Properties

    Properties

    The gamedata object that this event is for.

    room: RoomType

    The room or client that the event came from.