Emitted when a game end intent critera is fulfilled, and the game is planned to end.
Useful for canceling typical end game scenarios. See RoomGameEndEvent to listen for an actual game end, and see StatefulRoom.registerEndGameIntent to register your own end game intent.
Readonly
The room or client that the event came from.
Static
Emitted when a game end intent critera is fulfilled, and the game is planned to end.
Useful for canceling typical end game scenarios. See RoomGameEndEvent to listen for an actual game end, and see StatefulRoom.registerEndGameIntent to register your own end game intent.