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core/lib
HideNSeekDeathPopupLevelLogicComponent
Class HideNSeekDeathPopupLevelLogicComponent<RoomType>
Type Parameters
RoomType
extends
StatefulRoom
Hierarchy (
View Summary
)
GameLogicComponent
<
HideNSeekDeathPopupLevelLogicComponentEvents
,
RoomType
>
HideNSeekDeathPopupLevelLogicComponent
Index
Constructors
constructor
Properties
is
Dirty
manager
Methods
deserialize
From
Reader
emit
emit
Serial
emit
Sync
get
Listeners
handle
Remote
Call
off
on
once
on
Destroy
on
Game
End
on
Game
Start
on
Player
Disconnect
process
Fixed
Update
remove
All
Listeners
remove
Listeners
serialize
To
Writer
wait
waitf
Constructors
constructor
new
HideNSeekDeathPopupLevelLogicComponent
<
RoomType
extends
StatefulRoom
<
any
>
>
(
manager
:
InnerGameManager
<
RoomType
>
,
)
:
HideNSeekDeathPopupLevelLogicComponent
<
RoomType
>
Type Parameters
RoomType
extends
StatefulRoom
<
any
>
Parameters
manager
:
InnerGameManager
<
RoomType
>
Returns
HideNSeekDeathPopupLevelLogicComponent
<
RoomType
>
Properties
is
Dirty
isDirty
:
boolean
Readonly
manager
manager
:
InnerGameManager
<
RoomType
>
Methods
deserialize
From
Reader
deserializeFromReader
(
reader
:
HazelReader
,
initialState
:
boolean
)
:
void
Parameters
reader
:
HazelReader
initialState
:
boolean
Returns
void
emit
emit
<
Event
extends
BasicEvent
>
(
event
:
Event
)
:
Promise
<
Event
>
Type Parameters
Event
extends
BasicEvent
Parameters
event
:
Event
Returns
Promise
<
Event
>
emit
Serial
emitSerial
<
Event
extends
BasicEvent
>
(
event
:
Event
)
:
Promise
<
Event
>
Type Parameters
Event
extends
BasicEvent
Parameters
event
:
Event
Returns
Promise
<
Event
>
emit
Sync
emitSync
<
Event
extends
BasicEvent
>
(
event
:
Event
)
:
Event
Type Parameters
Event
extends
BasicEvent
Parameters
event
:
Event
Returns
Event
get
Listeners
getListeners
<
Event
extends
BasicEvent
=
BasicEvent
>
(
event
:
string
,
)
:
Listener
<
Event
>
[]
Type Parameters
Event
extends
BasicEvent
=
BasicEvent
Parameters
event
:
string
Returns
Listener
<
Event
>
[]
handle
Remote
Call
handleRemoteCall
(
rpc
:
BaseRpcMessage
)
:
Promise
<
void
>
Parameters
rpc
:
BaseRpcMessage
Returns
Promise
<
void
>
off
off
<
EventName
extends
never
>
(
event
:
EventName
,
listener
:
Listener
<
HideNSeekDeathPopupLevelLogicComponentEvents
[
EventName
]
>
,
)
:
void
Type Parameters
EventName
extends
never
Parameters
event
:
EventName
listener
:
Listener
<
HideNSeekDeathPopupLevelLogicComponentEvents
[
EventName
]
>
Returns
void
off
<
K
extends
BasicEvent
>
(
event
:
string
,
listener
:
Listener
<
K
>
)
:
void
Type Parameters
K
extends
BasicEvent
Parameters
event
:
string
listener
:
Listener
<
K
>
Returns
void
on
on
<
EventName
extends
never
>
(
event
:
EventName
,
listener
:
Listener
<
HideNSeekDeathPopupLevelLogicComponentEvents
[
EventName
]
>
,
)
:
()
=>
void
Type Parameters
EventName
extends
never
Parameters
event
:
EventName
listener
:
Listener
<
HideNSeekDeathPopupLevelLogicComponentEvents
[
EventName
]
>
Returns
()
=>
void
on
<
K
extends
BasicEvent
>
(
event
:
string
,
listener
:
Listener
<
K
>
)
:
()
=>
void
Type Parameters
K
extends
BasicEvent
Parameters
event
:
string
listener
:
Listener
<
K
>
Returns
()
=>
void
once
once
<
EventName
extends
never
>
(
event
:
EventName
,
listener
:
Listener
<
HideNSeekDeathPopupLevelLogicComponentEvents
[
EventName
]
>
,
)
:
()
=>
void
Type Parameters
EventName
extends
never
Parameters
event
:
EventName
listener
:
Listener
<
HideNSeekDeathPopupLevelLogicComponentEvents
[
EventName
]
>
Returns
()
=>
void
once
<
K
extends
BasicEvent
>
(
event
:
string
,
listener
:
Listener
<
K
>
)
:
()
=>
void
Type Parameters
K
extends
BasicEvent
Parameters
event
:
string
listener
:
Listener
<
K
>
Returns
()
=>
void
on
Destroy
onDestroy
()
:
Promise
<
void
>
Returns
Promise
<
void
>
on
Game
End
onGameEnd
()
:
Promise
<
void
>
Returns
Promise
<
void
>
on
Game
Start
onGameStart
()
:
Promise
<
void
>
Returns
Promise
<
void
>
on
Player
Disconnect
onPlayerDisconnect
()
:
Promise
<
void
>
Returns
Promise
<
void
>
process
Fixed
Update
processFixedUpdate
(
deltaTime
:
number
)
:
Promise
<
void
>
Parameters
deltaTime
:
number
Returns
Promise
<
void
>
remove
All
Listeners
removeAllListeners
()
:
void
Returns
void
remove
Listeners
removeListeners
(
event
:
string
)
:
void
Parameters
event
:
string
Returns
void
serialize
To
Writer
serializeToWriter
(
writer
:
HazelWriter
,
initialState
:
boolean
)
:
void
Parameters
writer
:
HazelWriter
initialState
:
boolean
Returns
void
wait
wait
<
EventName
extends
never
>
(
event
:
EventName
,
)
:
Promise
<
HideNSeekDeathPopupLevelLogicComponentEvents
[
EventName
]
>
Type Parameters
EventName
extends
never
Parameters
event
:
EventName
Returns
Promise
<
HideNSeekDeathPopupLevelLogicComponentEvents
[
EventName
]
>
wait
(
event
:
string
)
:
Promise
<
BasicEvent
>
Parameters
event
:
string
Returns
Promise
<
BasicEvent
>
waitf
waitf
<
EventName
extends
never
>
(
event
:
EventName
,
filter
:
(
ev
:
HideNSeekDeathPopupLevelLogicComponentEvents
[
EventName
]
,
)
=>
boolean
|
Promise
<
boolean
>
,
)
:
Promise
<
HideNSeekDeathPopupLevelLogicComponentEvents
[
EventName
]
>
Type Parameters
EventName
extends
never
Parameters
event
:
EventName
filter
:
(
ev
:
HideNSeekDeathPopupLevelLogicComponentEvents
[
EventName
]
,
)
=>
boolean
|
Promise
<
boolean
>
Returns
Promise
<
HideNSeekDeathPopupLevelLogicComponentEvents
[
EventName
]
>
waitf
<
K
extends
BasicEvent
>
(
event
:
string
,
filter
:
(
ev
:
K
)
=>
boolean
|
Promise
<
boolean
>
,
)
:
Promise
<
BasicEvent
>
Type Parameters
K
extends
BasicEvent
Parameters
event
:
string
filter
:
(
ev
:
K
)
=>
boolean
|
Promise
<
boolean
>
Returns
Promise
<
BasicEvent
>
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Constructors
constructor
Properties
is
Dirty
manager
Methods
deserialize
From
Reader
emit
emit
Serial
emit
Sync
get
Listeners
handle
Remote
Call
off
on
once
on
Destroy
on
Game
End
on
Game
Start
on
Player
Disconnect
process
Fixed
Update
remove
All
Listeners
remove
Listeners
serialize
To
Writer
wait
waitf
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